![]() ![]() So, what separates this game from its predecessor? For one, the atmosphere is much, much colder. You can customize your loadout via the army editor. All of that can be customized in the army customizer menu, which I didn’t find all that hard to navigate. The profile system features a level up mechanic, allowing you to unlock new features and abilities the more you play. I highly recommend adding some AI players to your side of the battle, just so that they can help carry your weight a bit while you get used to the interface and gameplay mechanics. Part of me chalks that up to me simply being a bad player, but the other part of me wishes the AI was easier so that I could practice my tactics and try out new strategies. Like “Company of Heroes”, I found the AI to be ruthlessly hard, even on the “easy” difficulty setting. You’ll be able to assign AI players to either side of the conflict, teaming up or squaring off with them at will. While you won’t be able to play as the German army in the campaign, you’ll have access to them in the multiplayer and skirmish modes. The single player campaign consists of fourteen missions that allow you to see the Soviet Red Army to victory. Setting the match to the victory point win condition will force you to get into the thick of things. This promotes offensive play to acquire those supply lines, as those who turtle up will soon find themselves at a disadvantage. ![]() Capturing these points award you with a steady stream of that particular resource and the more you capture, the better. Resource points are broken up into manpower, ammunition, and fuel. ![]() To sum things up for the uninitiated, you’ll be building troops and trying to control resource points around the map. Newcomers to the series will be a bit overwhelmed at first, but the campaign serves as a nice warm-up for the brutal matches you’ll experience online with live players. Those of you who have played the original “Company of Heroes” will be able to drop into this game with guns blazing. There are slight improvements in the graphics and user-interface, but everything is where I expected it to be. The sequel looks and feels much like its predecessor, and that’s not necessarily a bad thing. Keeping your units alive will mean the difference between victory and defeat. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |